Game maker studio 2 animate object8/29/2023 ![]() If the 2 animations do not share the same frame count the animation will jitter, twitch, or play just a fraction of the frames in the total animation. If you use the "_ext" functions for setting animations where you can define tracks and play multiple animations at the same time, on the same skeleton, keep in mind the frame counts for your animations. ![]() Here I thought would be a good place to put some pointers in using both software's in combination and the little things we have noticed thus far using them.įirst off YoYo games put up a techblog regarding Spine and GM:S I'll link here that is a must read, but there is a few pointers worth noting in regards to the current support for Spine not mentioned. JSON files and as such our project moved over to using Spine animations directly. ![]() With version 1.3, GameMaker now supports (Officially) loading Spine. I thought I would go ahead and put a topic up in regards to GM:S and Spine. ![]()
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